readBytesLocal(address,bytecount, ReturnAsTable) : See readBytes but then it's for Cheat engine's memory
writeBytesLocal(address, x,x,x,x,...) : See writeBytes but then it's for Cheat Engine's memory
writeBytesLocal(address, table, , count) : See writeBytes but then it's for Cheat Engine's memory
readInteger(address) : Reads a integer from the specified address
readFloat(address) : Reads a single precision floating point value from the specified address
readDouble(address) : Reads a double precision floating point value from the specified address
readString(address, maxlength) : maxlength is just so you won't freeze for too long, set to 6000 if you don't care too much
writeInteger(address,value) : Writes an integer to the specified address. Returns true on success
writeFloat(address,value) : Writes a single precision floating point to the specified address. Returns true on success
writeDouble(address,value) : Writes a double precision floating point to the specified address. Returns true on success
writeString(address,string) : Write a string to the specified address. Returns true on success
getAddress(string): returns the address of a symbol. Can be a modulename or an export
reinitializeSymbolhandler(): reinitializes the symbolhandler. E.g when new modules have been loaded
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